![]() “WizardChess is a complex game and development will only get more nuanced as we proceed. ![]() How are you planning on involving the Community in your development process? “The game will launch at the lowest price (excluding future discounts / sales) and increase as we feel its value increases towards 1.0.” Will the game be priced differently during and after Early Access? This is a solid base to build from that we believe is fun already, but we can see huge potential in how to grow from here.” There are six friendly units to master and over a dozen enemy types to face. Currently WizardChess includes a tutorial and a core procedurally generated run, you'll battle through two biomes + bosses to face a final challenge. “Our milestone for launching into Early Access was to have the overall game loop in place, which we are now very happy with. What is the current state of the Early Access version? Ideally we want every WizardChess run to play out differently and we'll be working towards that goal based on your feedback.” “We intend to add additional maps, map generation rules, biomes, enemies, bosses, challenge rooms, units, traits and secrets until the game feels "full". How is the full version planned to differ from the Early Access version? WizardChess will likely continue to evolve indefinitely past our current 1.0 target, and we're not yet sure when we'll call it "done".” Although after 3+ years of development already, we want to be sure not to rush anything! “We are looking ahead to a v1.0 release sometime in the first half of 2023. If this seems like your sort of game we'd love to hear from you!”Īpproximately how long will this game be in Early Access? WizardChess is made two people part-time and sometimes it gets a little lonely. Mixing procedural generation, randomness and chess together is a delicate blend - and your help balancing and testing has been instrumental to improving the game! “We need feedback from you to make WizardChess the best game it can possibly be.
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